

In the north, the English are allied with the fierce Scots, but this bond is untenable, and the only remaining question is when war with the Kingdom of Scotland will erupt.

On the Marches, Prince Llywelyn ap Gruffudd of the Principality of Wales threatens the lightly held English border fortresses and rules over a people who simply refuse to be subjugated. However, the Gaelic chieftain Brian O'Neill has succeeded in rallying the Gaelic Irish, and despite their lack of heavy infantry, with a strong push they may seize the island. In the far west, on Irish soil, England tenuously holds a network of fortresses that keep the Irish at bay. The Kingdom of England exercises influence over most of the Isles, but its power is contested from several theatres. Sacrificing upholds the religion of the Sun God and increases the happiness of the local populace.īritannia Campaign Playable Factions Īt the beginning of the Britannia campaign in 1258, the British Isles are in chaos. They can also sacrifice populations upon capturing a settlement or they can sacrifice captured enemy troops. The Chichimeca can also use enemy technology to their advantage.Īll of the factions that believe in the Sun God are able to sacrifice units instead of disbanding them. The Apache can also learn from the technologies of colonizing factions-after battling a colonizing faction such as New Spain, the Apache will be able to construct gun trading tipis and horse trainers, unlocking new, more technologically advanced units (such as cavalry and musketeers, which the faction initially lacks). The Apachean Tribes faction has access to the "warpath" ability which is an equivalent shamanistic counterpart to the jihad in the main campaign.

These titles unlock more advanced building levels for the player to use. When the player progresses through the campaign playing as New Spain, the player will be presented with missions from the King of Spain, and when sufficient influence is gained, the player may be granted a higher title of nobility such as Baron, Count, etc. The native factions have weaker units with little armor, but their extremely low upkeep allows vast numbers of them to be fielded and they generally possess high morale. The colonizing forces consist of small numbers of expensive but powerful units, their numbers often bolstered by local native mercenaries. French and English forces will show up in the same way: the French appears in Louisiana and the English in Honduras.

Once spawned, the New Spain faction can use these armies however they see fit. This campaign implements various conquistador armies that went to the New World by spawning large, formidable armies in the Americas with allegiance to New Spain. The Spanish must struggle to explore an unknown land filled with violent natives, while the Native Americans attempt to stall foreign invasion and simultaneously expand their lands at the expense of their neighbors. Americas Campaign Playable factions īeginning in 1521, the early period of Age of Navigation which the European powers sought for new land under the thirst of colonisation.
